Stress Testing
Out of curiosity, I implemented a feature to duplicate cars. Therefore, you can have multiple cars on a track at any one time. In my quest to develop AI, they can even drive by themselves. (Cluelessly, in a completely random fashion.) Nevertheless, it works.
I was astonished to discover just how much stress OpenRacer can cope with. It managed to render 200 cars at once with a reasonable framerate. That’s over 1,000,000 polygons! It could do even more, but from then on it starts to get a lot slower.
Each car in OpenRacer consists of only 3000-5000 polygons. The cars in next-gen racing games are over 80k polygons each. If I imported a car of such detail into the game, it would make a phenominal difference. It won’t affect the framerate much, either!
Promising stuff. Check out the screenshot here.











