First Material Script
Finally, after hours of tweaking the material script of the Cobra, I have devised our most realistic combination yet. We’re still a very long way off what is actually possible, but as far as my limited knowledge goes, I’m very pleased with the results.
It’s not perfect, but we’re getting there. As I said, this is only the surface of what is possible. The material scripts for Ogre are very simple, but attach them to a shader script, and super realistic results can be achieved. We will be using CG; a high level shader language by NVidia which supports both DirectX and OpenGL. I’ll be investing in this book to help out with my knowledge.











